![]() ![]() ![]() The Eco and Tycoon factions are at least easily distinguishable from one another, diverging between pretty naturally-coloured sunlit colonies darker urban sci-fi complexes of steel and concrete. Underwater exploration and building does provide a very cool visual change as well - one which is curiously free of the ‘fog of war’ (which makes certain early missions rather easier than I think was intended). What Anno 2070 does have over many its competitors, both city-building and RTS, is a connected economy. The game adds to its melting pot of genre a very generous dose of trading game. However, instead of merely going from location to location buying low and selling high, you are in a position to harvest your own resources for sale. Moreover, as your infrastructure grows, you can develop secondary industries and create further products either for export or to enhance the development of your own little empire.Īlso, complain though I do about fetch quests, the benefit of this RPG style is a more than fair dose of story. The dialogue isn’t fantastic, but the voice-actors do their job well. The campaign, though short and, for the most part, a bit too easy, serves as a very effective tutorial - one that’s entertaining enough to not have everyone simply want to skip ahead and struggle through learning ‘on the job’. In addition to teaching the necessary skills to effectively play the game, the campaign also introduces the key factions and their gameplay differences. ![]()
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