![]() ![]() The side effect (no pun intended) is the same as the Max and Maya educational strategy - if people pick up Havok (or Houdini, or Max, Maya, Softimage, ad infinitum) as their first exposure to game physics, they are likely to seed a workforce skilled with that software, and therefore propagate it upwards as they progress in their careers. Their response was rather like Havok's: we aren't really that concerned with the low-end market, because they are not a significant potential source of revenue and never will be - we would rather concentrate on the high-end customers (for Havok, those doing multi-million dollar projects for SideFX, the film and TV studios doing high-budget work). When I was helping work on porting the Houdini exporter to Linux, it struck me as odd that they would allow anyone to export to arbitrary formats from Houdini Apprentice (which has the same features as the top-end version). ![]() Not quite - the business model as they describe it is almost exactly like SideFX Software (makers of Houdini). ![]()
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